Quirks are a list of fears, flaws, habits, virtues, weaknesses and other notes of interest that can't be quantified with a set "die value", but that we believe well-rounded characters should have. These lend characters a bit of depth to make characters more interesting. Below are some ideas, as well as some Quirks taken from the +sheets of our players.

  • Accent: <type>
  • Attends Midnight Mass on Christmas
  • Chain Smoker
  • Chews Nails
  • Collects Take Out Menus
  • Collects Toys from the 1980s
  • Distinctive Feature: <short description>
  • Extremely Organized
  • Facial Tic
  • Fear of Heights
  • Goes to Church Every Sunday
  • Hates Spicy Food
  • Manipulative
  • Minority
  • Short
  • Shy
  • Stutters
  • Tattoo: <short description>
  • Thrill Seeker
  • Wanderlust
  • Wiccan

Note: Quirks are not designed to affect in game play in such a way as to require rolls. If you want something that may have in-game effect you will need to refer to Talent or Drawback entries in the cGen section.

Some Quirks, such as Fear of Heights, could be taken as Drawbacks with roll penalties. The difference is a Quirk would make you not too happy about, say, looking out a skyscraper window, but the Drawback would make you roll to not only be able to go into a tall building, but also be able to stay without flipping out. There are variations in the severity of Drawbacks, as well. Please see that section for more info.

We prefer players to take between 2-5 quirks in cGen.

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