Talents

Talents cover all positive aspects of a character that can't be covered by a skill or governed by a raw Aptitude, ranging from preternatural aspects to social advantages. There are 2 types: Talents based on Aptitudes and Talents which provide an in-game benefit that are not tied to dice.

Preternatural powers are typically tied to the Potency and Willpower Aptitude. For example: Mind Rolling <Pot>, Sense Preternatural Power <Per>, Animation <Pot>, Shapeshifting <Will>, etc.

Combat based Talents are specializations: Firearms <Com>, Hand to Hand <Com>, Melee <Com>, and Thrown Weapons <Com>.

Talents which are not tied to dice are elements that will provide an in-game benefit or immunity. Some examples are: Filthy Rich, Contacts: <Area>, Undead, Double-Jointed, Natural Weaponry: Claws & Fangs*, Poison Bite: Venom, Flight, Owed Favors: <person or group>.

Note: Please refer to the limits section for Talent restrictions.

*Lycanthropes do not have to purchase claws & fangs, as that is an assumed attribute in shifted form. If your claws are omnipresent, you do need to purchase this Talent.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License